Level 2: Improves the rate at which bushido arts are mastered: +6% Level 1: Improves the rate at which bushido arts are mastered: +3% Poet: The word cuts as surely as the blade. Level 3: +3 command when attacking and defending at seaĬavalry Commander: Glory is not enough: there must be steel behind it. Level 2: +2 command when attacking and defending at sea Level 1: +1 command when attacking and defending at sea Level 3: +4 to command during ambushes and enables night battlesĪdmiral: Command at sea requires special generalship.
Stealthy: There is nothing dishonourable in surprise. Level 1: +2 morale for this general and his bodyguard Level 1: +1 melee defense for this general and his bodyguardĭie-hard Fighter: The man who does not flinch has won in his soul. Warrior: To command others, a man must master himself. Level 3: +20% to campaign movement range and +15% to general’s influence radius Level 1: +5% to campaign movement range for all units under this man’s command Strategist: Contemplation and Go bring military wisdom. That way he gains unit experience, +10 agent experience for the victory, and can then attack the remnant army on the next turn to gain more unit experience and another +10 agent experience. So when given the option to end battle or continue, continue but only allow your general to chase down routing enemies. Continue: In order to gain the most in both agent experience and unit experience, It may be best to leave enough enemy units alive to attack them again in another battle. By doing this, the general of each army (main and all reinforcing) gains both agent and unit experience.Įnd Battle vs. In order to maximize experience gain, split all generals other the main general into their own individual reinforcing stacks. Multi-General Leveling: When controlling an army stack containing more than 1 general, the higher rank general will gain both agent and unit experience from battle, but the lower rank generals will only gain unit experience. Earning kills in battle and taking few casualties can help to level up your general as a military unit. Generals can level up to a 9 chevron unit through battle. Veteran Unit: As with all other military units, generals also level up to become veteran units. Level 6: 0-180 exp ,1 Retainer, +3 skill points Level 4: 0-60 exp ,1 Retainer, +2 skill points Level 2: 0-20 exp ,1 Retainer, +2 skill points Haven't checked at higher difficulties - let me know if you find different information! All data collection for this was done on Normal and Hard difficulty. A clan’s Daimyo gains +15 exp from victory and +3 exp from defeat. The general gains +10 exp from a victory (success), +3 expfrom a defeat (failure), and currently I haven’t seen any passive action generating +1 (staying in a city and being in a stack on the map don’t give any exp). General skill leveling is a bit different number-wise, but basically the same. Other agents are known to gain +15 exp from success, +3 from failure, and +1 for passive action.
A general can level up as an agent to 6 stars.
In this section I will discuss how generals gain experience both as agents and as units.Īgent Skills: Similar to other agent types (monks, metsuke, ninja, geisha, missionary), the general levels up based on actions. As both a unit and an agent, the general can gain traits to buff his troops, increase movement range, or even increase his own battle skills as well as the normal stat increases which come from doing battle. However with the introduction of agent leveling, the general also has another path to develop. Like in other total war titles, generals in Shogun 2 level up as military units through battle experience and kill counts. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.